Our Team

Dissatisfied with the game spaces and opportunities provided for women in Montreal’s game scene, Gina Hara and Charlotte Fisher created GAMERella in 2013. Since then GAMERella has worked with many amazing organizers and volunteers.

This year’s team includes:

GINA HARA (she/her)
Co-founder, Co-organizer
Gina is a nerdy filmmaker and artist. She co-founded GAMERella in 20213 and run the jam for 9 years. This year she is consulting in remotely from Japan! Check out some of Gina’s short films and her Minecraft webseries on Youtube. You can also watch her documentary, Geek Girls, exploring the hidden half of nerd culture free at your local library.

COURTNEY BLAMEY (she/her)
Co-organizer
Courtney is a PhD student in Communication at Concordia University. She believes making the formidable jump from higher education into any industry should be made as accessible as possible. Her research focuses on bridging the gap between players and developers in how meaning and values are communicated in games tackling meaningful topics – intending to make her own game to explore this relationship. She is a member of the mLab and TAG.

Myloe Martel-Perry
(they/them)
Support Worker
Myloe works as the Youth and Community Engagement Coordinator for the Canadian Center for Gender and Sexual Diversity, creating programming for Queer and Trans youth. They are nerdy about plants, popular education, harm reduction and collective care!

Katelyn Campbell (she/her)
Social Media Manager & Graphic Designer
Katelyn is a Game Designer and Video Editor based in Montreal. She has a Bachelor of Arts in Media Production from Toronto Metropolitan University, as well as a Postgraduate Certificate in Game Design from George Brown College. Her favourite projects to work on and play are small, light-hearted games with strong narratives. She is interested in video game history and creating inclusive communities in and around video games.

Owen Hellum
(he/him)
Team Support
Owen Hellum is an undergraduate student in the Computation Arts Major program, and the Undergraduate Student Representative at the Technoculture, Arts and Games Lab (TAG). His interests lie squarely on the intersection between whimsicality, unorthodoxy, and technicality in games and other interactive media. One can often find his artistic and programming sides at viscous war with each other, with no clear winner in sight.