“RGB” is a short experimental film about the connection of life and light. The story follows an aspiring model who one day meets a photographer with a unique portfolio, seeking beauty in death.
Directed by: Gina Haraszti
Director of Photography: Shannon Harris
Cast: Madeleine Thompson, Roch Thibault
Stills by Craig Knox
This project is in progress, the release date is going to be around June 2010.
Running from July 12th to 19th 2009, the Electrified Summercamp was an intensive week of work for 15 artists, including me and 3 organizations with the city of Ghent as our scenery, our territory, our sparring-partner and challenger.
Explore the website of Timelab to get more info on who, what & where…
During the Summercamp Electrified I was working with Agoston Nagy. We planned to make an installation, based on drawings made in the city of Ghent with the intention of extending drawing possibilities using graphite as a circuit for electricity. The drawn lines can be used as inputs for our digital environment (using arduino or other microcontrollers). Inspired by local the art scene we were open to create locative drawings, like “scanning” the map of the city, walking around, create algorithmic patterns on the streets. The drawings can control a sonic environment based on our audio experiances of Ghent.
I was privileged to exhibit with Kitchen Budapest at the 100% Design Festival Tokyo. I presented project Himes, which a special USB flash drive with unique design.
The main advance of the flash drive is its size. Since there is a special super slim flash drive inside, the whole size is not bigger than 3,5 cm. Of course it fits to any normal USB ports.
The egg-like shape is based on Hungarian traditions, just like the patters. Hungarian folk motifs were used on the flash drives in a modern and minimalist way. Every egg is painted by hand!
My new project has just finished. I worked with Györgyi Galik, Marton Juhasz and John Nussey on an artificial ecosystem, which aims to recreate the conditions found in nature in a controlled environment that is independent from its surroundings. The installation is sphere which is a scale model of a much larger environment that is intended to function as a balanced ecosystem of plants and animals, with an adjustable climate. By adjusting the temperature, rainfall, humidity, wind speed, pressure or other climate factors it is possible to create an environment that, in our case, represents the two disappearing seasons, spring or autumn.
Some people believe that global warming is just a fiction, but we know it is happening, because we feel it and we see it every day. Reservoir of Seasons is not about presenting phenomena which many people will never experience, like dying polar bears, melting icebergs or the cooling of the Gulf Stream, but about the subtle changes we experience every day.
Singapore is one of three remaining true city-states in the world, it is the smallest and richest nation in Asia, a place where high end technology meets tropical paradise and this year they hosted the XVI International Symposium on Electronic Art. This is the world’s premier media arts event for the critical discussion and showcase of creative productions, applying new technologies in interactive and digital media. This year the symposium was joined by with the 6th Asia-Europe Art Camp dedicated to computer games, which gathered 20 artists and students from across Asia and Europe.
The Asia-Europe Fundation, which was founded in 2003, started this initiative to focus on New Media Art. It aims to develop a platform to promote dialogue between art students, to learn more about each other’s contexts, cultures and to provide inspiration during a week of lectures, workshops and cultural visits. There were lectures about casual games by Jason Yap, odors and their interactive utilization by Mei Kei Lai, and about game hacking, game engines, machinimas by Friedrich Kirschner, Pavel Sedlák and Ivor Diosi.
We were focusing more on the creative process than on the “artistic product”. During the second week we formed teams and stared to work on our own games. The teams worked on a variety of areas such as, odors, mixed reality, mentos and coke. I was working on a sound controlled game with So Kanno, Kian Peng ONG and Julian ‘Togar’ Abraham. Click here to find out more about the game, Karaoke Invaders.
Since our schedule overlapped with the ISEA participants’ schedule, we had a chance to meet a lot of well-know people. We also had the opportunity to visit the annual ISEA exhibition, which is a selection of the year’s best new media projects. One of the most exciting events was a presentation, the so called pecha-kucha. Every ISEA participants introduced themselves using ZUI Prezi, which was controlled by Adam Somlai-Ficher.
Although Asia prevents Europe in many ways, I have realised that Kitchen Budapest is still cutting-edge. Even in Singapore, everybody was amazed when we showed our ZUI presentation, they admired our persistence and enthusiasm, and they envied our projects and possibilities.